

That makes sense, considering it's more likely a business decision than a technical one. Epic has created a Trello board detailing upcoming patches and improvements to the Epic Games Store, but it doesn't include any mention of changes to allowing indie games to ship on multiple services. “I wish there wasn’t a double standard and indie developers were given an equal oportunity to sell their games across multiple store fronts, so the players can enjoy what they seem to want the most: a choice,” Mahulets concluded.

Mahulets shared a screenshot of a conversation with an Epic representative, who clarified to Mahulets that Epic “aren’t in a position yet to open the store up to games that ,” seemingly contradicting Sweeny’s public comments.
#Darq game epic Pc#
Sweeny explicitly voiced support for a multi-storefront future for PC gaming. In that July 9 tweet, Sweeny congratulated the digital storefront GOG for securing a third of Cyberpunk 2077’s pre-orders, as reported by OC3D. Mahulets also cited a tweet from Epic Games founder and CEO Tim Sweeny as a key reason why he hesitated to sign with Epic. Epic later denounced those toxic members of the gaming community and vowed to support developers who experienced such issues because of a business decision. Mahulets writes that the day after he turned down Epic’s offer, news broke that the Ooblets development team was receiving vast amounts of hate mail and threats for their decision to sign an exclusivity deal with Epic. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.” I was happy to work with GOG to bring the game to their platform. “A lot of people requested that DARQ made available on GOG. “It was important to me to give players what they wanted: options,” Mahulets wrote. Mahulets cited Amazon’s early history of taking a loss on certain sales in order to grow more customer loyalty as a reason why he abstained from signing with Epic. As the game neared release, it ended up on the top 50 most wishlisted games on Steam, drawing more eyes to it. When thinking long term, however, this was an easy & obvious decision to make (in my case).”ĭarq has been listed on Steam since late 2018, according to Mahulets. Turning down the Epic exclusivity offer might have been a foolish decision in the short term, considering the amount of money that might have been involved. I would like for my customers to have confidence that my word means something, especially when making announcement as crucial as release date/platform. I had just announced Darq release date on Steam - pulling the game off Steam a few days after release date announcement would forever ruin the credibility of my studio.

“But although I’m a first time developer, I’m very serious about working in this industry for a very long time. “I like money, and getting some upfront payment on top of guaranteed revenue sounds great,” Mahulets said. Mahulets says Epic made it clear that Darq could not be initially released on multiple platforms if he signed their deal, and that he turned down the offer before he and the representative could talk money.
